seriosuly bitter…. rivals?
So, I’m bitter. This last week was the Bitter Rivals event to allow people to unlock Choppa/Slayer early for play. I won’t be doing so. Did I try? Yes. Was I simply too busy? No. I’m writing this before the event is over, but there’s no possibility of me completing the event, nor was there ever a chance at me completing it.
As some of you probably remember, I love small scale PVP. I love scenarios. I just love PVP and hate RVR. It’s how I am, it’s who I am. So, how could I possibly fail to complete an event that can be completed with nothing more than some lowbie PQ grinds and a few runs of a scenario? Well, that’s the problem right there. I’ve spent most of my free time this week trying to run Twisting Tower, or as I long to call it Lagfest McSuckass.
Twisting Tower is Khaine’s Embrace in a lot of ways, but instead of wide open spaces and clever mapping, it’s just a tower. The playable area of the tower is about 1/4th the size of most scenarios. This is complicated by it being a vertical area, with levels stacked on top of each other (omg it’s a tower!) leaving almost the entire scenario within graphical range of every other player, particularly anyone trying to go to level 2. It’s also very pretty I might add, huge beams of light, lots of polygons flying around. Oh yeah, amazing. I really love watching slideshows, but I don’t really like trying to fight someone who is displayed on me as a slideshow. That is of course when the scenario isn’t causing your client to full on crash. Yeah, did I mention that? Originally it was a 24v24. That’s right, smallest scenario, but 48 players. This was later trimmed to 18v18, but it hardly helped.
So what you’re looking at is a scenario that the average player can’t really play. It crashes, it lags horribly, just like Khaine’s no one quite knows a good way to win and to top it off… half the tasks you need to complete the live event are within this lovely place. There’s no cool repeatable quest to grind out in case the scenario refuses to queue, nothing. If you perform every single task except Twisting Tower tasks, you will find yourself halfway between Advanced and Elite. Of course, this isn’t really an issue since all the tasks outside of Twisting Tower take a grand total of 30 minutes to do. So I’ve got five characters between Advanced and Elite.
Oh yeah, I love this event. I really loved sitting for hours today with nothing but Twisting Tower on queue and never, ever seeing it pop up. Did the same yesterday, the day before… I’ve seen Twisting Tower four times. The first two it crashed. The next one I was so laggy that I was unable to complete any of the tasks except the ‘task for a greenskin leader.’ Which is…complete Twisting Tower. Huzzah! Wait I only got 4 kills and never got to throw pies or explore the area because I was sitting at less than one frame per second.
Seriously, what a gem 1.2 was on release. Really showed that fine polish you expect from something that makes massive changes to the game being tested over a period of two weeks. Oh wait, one week you could only play T1-T2. Oh and the weekend of actual testing didn’t count because it was decided that a massive oRVR night would be more fun. Oh wait, aren’t we supposed to be testing class balance… bugs… who tested the live event and okay’d it for 24v24 with client crashing errors? …but hey, who doesn’t like Chosen walking around spamming Rending Blade now? Or AOE heals being buffed for some random reason (hey, most abused heals in the game, let’s make them better!). Oh yeah… Archmage double taunt? Black Dye? Patch Wounds? Seriously, when I was on the PTS I was reporting 4-5 bugs per session as well as 3-4 class concerns about Choppa. I imagine there were a lot of other people doing a lot of testing, but you know what… it didn’t matter. We were given a week to test. One week to test 50 pages of re-balances and bug fixes.
I’ve gone through a series of thoughts on 1.2. I went from being excited about Choppa, to disappointed with the testing process, to excited to see some real changes being made… to just outright losing faith that Mythic has any concept of a testing cycle. Really, who had the bright idea to announce the patch date in the middle of a testing week? 1.2 needed several more weeks of testing. There were massive bugs that had to be hot-fixed. There are now very, very serious balance issues (hi Stone Breaker and Rending Blade!). We have an absolutely horrible Live Event. Is there a saving grace?
You know what this next week holds? A flood of MDPS. I won’t be among them because well, I got bored after the third hour in queue.
I hate Bitter Rivals. I think 1.2 was rushed and has put the game in a state where it is less balanced than it was on release in many ways (looking at you, spammable AOE abilities with nerfed resistances). Zone Dominance? Oh wait, we’re looking at massive population imbalances because of Mythic’s solution to opening too many servers at launch… Oh, oh, look! We have better map updates for group members! We have a better open party window! We have like… so many things that don’t address any of the issues with the actual game. The funny part? Those parts aren’t bugged. The little doodads that don’t matter have been thoroughly tested and are problem free. That’s great.
I’m not going to stretch out my fist and claim Mythic is failing us. I love WAR and I want to keep up hope… but man, 1.2 makes it hard. Bitter Rivals? Well… I’m bitter, maybe that was the goal.