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this is not all right

February 16, 2009

Why are people whining about if their character has boobs or not, or if there aren’t enough gear models, or if they didn’t like a live event? 1.2 notes were put out last week. I posted an early opinion of it, but the more I think about it, the more it isn’t okay.

Classes with simple fixes have been ignored and classes that are currently extremely off-balance are having nothing done to bring them in line with their mirror, much less the rest of the classes in WAR. Nothing is being done to help ranged with the huge advantage melee have over them, in fact the opposite is true because due to disorient changes melee are now going to be stronger against them.

On top of this the armor reduction ability changes are going to either make a handful of abilities useless, or that same bunch of abilities much more powerful. If they reduce armor enough to be useful, they will be reducing most classes armor to zero, while making other tanks more durable than they are now. It’s a horrible design choice and one more serious players might be reminded of because of what Armor Penetration, Sunder Armor and Expose Armor did in season 3. Anyone wearing less than mail (and mail needed a shield) was now treated as if they had no armor and melee ate them. So what was done? All those static armor reductions were changed to be percentage based. Result? Clothies don’t explode on contact anymore.

Let’s get back to decisions that are less stupid and ill informed and more completely shortsighted. People may not like to hear it and I certainly hate to admit it, but the 1.2 class changes are pathetic. Was Sorceress buffed to make up for the advantage Bright Wizard has over them in mobility, control and DPS? Nope. Was Ironbreaker rebalanced so that at 100 Grudges they weren’t doing double the DPS of other tanks? Nope. Was Squig Herder compensated for their stances being tied to their Squig and requiring Squig Armor to catch up to Shadow Warrior’s defensive abilities? Nope. Were Engineers brought back down in line with the other classes in game? Nope. Were Witch Elves finally looked at and get their damage reduced? Nope.

Ironbreaker and Engineer are still at least twice as powerful as their mirrors. Engineer is still going to be top damage of every scenario and siege with the closest class, Bright Wizard, able to do roughly half of the damage. Sorceress is still much more vulnerable than Bright Wizard, while doing less damage and having worse debuffs. Squig Herder is still nothing compared to Shadow Warrior in DPS, flexibility, or defense. Witch Elf still does about 25% more DPS than Witch Hunter.

But hey, let’s all talk about how we want female Chosen. I’m sure that’s more important than fixing things that are actually broken. It’s really sad when I come to a realization that Blizzard, the father of horrible game management and mother of lies, would have fixed these things by now.


12 Comments leave one →
  1. Ventris permalink
    February 16, 2009 12:08 pm

    How does that saying go? “The squeaky wheel gets the grease.”?




  2. February 16, 2009 12:43 pm

    Looking at the list you gave from the Order side of the battle lines, I can’t say I agree with you. My guild Bright Wizards are constantly down, as we’d expect from a low-armor caster. Ironbreaker and Blackguard have different focus (IB is offense and battlefield control, while Blackguard is a caster shutdown tank), so I don’t think damage is the only thing we can compare them on. I do wish that my Blackguard toon had a “Hate-Friend” ability so that I could build hate as quickly as the IB builds grudges, but that would take care of it. As for Squig Herders having to use squig armor, that’s kind of the the whole point. They get the best buff with the gas squig anyway, so they still have a range option. Shadow Warriors don’t have a remote punting machine, for example. And you must have some insane engineers on your server, because they and the magus have always been on my ignore list. Except for the electromagnet/chaos rift ability, I don’t concern myself with engies/magi, so I don’t understand the issue. And I thought that Witch Elves did get revised downward, with their kisses no longer building on throw weapons?

    Long story short, the game isn’t balanced around exact mirrors. We’ve got “mirrored” classes in the sense that they share a mechanic or fit the same role, but the skills aren’t 1 to 1 equivalent. A couple of your points I do agree with, like the armor reduction change being a bad idea. But I think you’ve got your Destruction glasses on and don’t see the other side.

  3. pancakez permalink*
    February 16, 2009 1:19 pm

    I wrote a rather long reply, but got to thinking and it’s just not worth it. Again you’re reading what you want to read. Guess what, our current mains are Destruction, but we enjoy playing Order as well. Fact is you don’t understand the Engineer class, or the current situation with them. You don’t have an understanding of Ironbreaker, or the fact that they’re higher DPS than Witch Hunter if DPS specced and at 100 Grudges which is hardly a problem to sustain. You seem to think that, “…kisses no longer building on throw weapons,” is some kind of nerf, rather than being a bug fix. You also seem to glaze over my mentioning a nerf to the most complained about Destruction class. If you have a problem with any of the things I mentioned, please feel free to outline why you feel that way. I have no problem with posting the math behind all of these complaints as well as a breakdown of just how bad Squig Herder is due to over reliance on pets.

  4. shadowwar permalink
    February 16, 2009 2:19 pm

    The big nerf to the Witch Elves is making their kisses resistable. That alone will help tremendously in bringing them closer in line to the Witch Hunters. As to the Squig Herder/Shadow Warrior thing, I don’t think you have a strong grasp of where SWs stand in the end-game.

    Currently, our strongest line is our melee line, or a close second would be our broken and buggy short-range line while in the melee stance. It is completely counter-intuitive to have a RDPS class be as strong as we are in melee. The bulk of SW that I see on forums/blogs/etc. ask for our melee to be downplayed, and our ranged increase. As-is, SH put out a ton more dps at ranged than SW can, and they have the ability to get away from combat quickly if need be, somethng we are lacking greatly.

  5. Syp permalink
    February 16, 2009 3:06 pm

    So why can’t people talk about smaller issues that are of more interest to them than the patch notes? If you put your life on hold for every major event, then none of the smaller things get done or covered.

  6. pancakez permalink*
    February 16, 2009 4:36 pm

    You know, I didn’t intend the issues I put forth to be comprehensive. Underplaying what was put up is fine, but they are things that are important to look at. Ironbreaker and Engineer is a huge deal, so is Witch Elf. The others to be honest I picked the first thing that came to mind of big imbalances.

    Shadowwar brought up another good example, why is the melee tree for a RDPS their best tree?

    Will Archmage ever be compensated for Yer Not So Bad making Shaman head and shoulders a superior class?

    Despite the fact that Grenadier needs heavy changes, what about Tinker? Why is their no ability, like both Squig Herder and Shadow Warrior, to convert some Ballistic into Strength?

    Syp, the point is not that little things don’t matter, they certainly do, but rather that Mythic is putting forth a very large game-changing patch and is not addressing serious balance concerns… That’s what is not all right. There are some serious issues, some with class role, some with class balance… almost none are being addressed. Particularly some of the huge ones I detailed in my original post, others I didn’t.

    Like Ventris said, the squeaky wheel usually does get greased first. Why should the loudest voices be concentrating on the smallest details? It reminds me of the elections last year and how little attention some candidates wanted to talk about the Economic crisis. Small things matter, but so do huge things which are driving players away. 66% of the player base did not leave because of gender options, weapon models, or any other number of tiny personal things. People are leaving because there are massive issues with balance on both sides of the fence and Mythic is as yet doing nothing about it.

  7. tarisai permalink
    February 17, 2009 7:49 am

    whilst i agree with your general concern that the patch notes seem to have a HUGE void for a lot of classes needing some love: i think the engi problem is being looked at from the wrong perspective by a lot of people.

    the huge amounts of damage an engi does in a scenario isn’t single target nuke dps. it’s AoE. you hit a lot of people a lot of the time, but you are not doing as much single target dps as other ranged classes.

    the numbers on the scenario scoreboard dont tell you anything about damage distribution.

    it’s like when i get huge damage scores on my shadow warrior: i’m not ripping people apart at all, i’m just doing moderate suppressive damage to a lot of people at the same time due to AoE tactic.

    i agree with you on everything else mostly though. the game needs balance tweaks before we need new shoes.

  8. Omelettez permalink*
    February 17, 2009 9:53 am

    I agree with the AoE part for Engineers. Last night we were in a scenario where we completely dominated Order, but the top damage was still an Engineer, followed by a Witch Elf doing half the DPS. Engineer also never got a single kill, but he died plenty of times.

    And it has nothing to do with wearing “Destro-goggles” or whatever. It’s the truth. Besides, those goggles… they do nothing!

  9. Nelios permalink
    February 17, 2009 8:57 pm


    c’mon, its a friggin game in it’s first year. if ya’ll are gonna get that bent outta shape about this i dunno what to do. i realize you might take a great interest in this game and i thank you for it; because i read about 10-15 blogs a day, including this one and Girl IRL among others. but you need to go back to what this GAME was created for. FUN, and honestly, if you can’t have that anymore and reserve yourselves to petty bickering with the few haters out there just trying to get a rise out of you, well then, this isn’t just a game anymore.

  10. Omelettez permalink*
    February 17, 2009 9:22 pm

    I’d rather take an active interest in the future of the game than just kicking it back and not worrying about anything. Actually getting involved in the game and community, even if it comes off as petty bickering, is more fun in my eyes. I’d rather see people keep bickering on and on just to see how passionate they are about how they feel. It’s what makes up the community. Sometimes people have great points and sometimes people make you want to drop kick them out a window. And I think regardless of what we all think, we’re still having fun. Might not be YOUR idea of fine or someone else’s idea of fun, but we’re having fun, and that’s all that matters to us.

  11. Nelios permalink
    February 18, 2009 8:14 am



  1. hearing is easy, listening is hard « breakfast at war

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