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i’ve never been good at these

April 21, 2009

I’m not sure what to say.

This has probably been building ever since the testing phase of 1.2. It was around then that I realized that the game I’d fallen in love with was being pushed away from me by its designers. Balance was stripped away bit by bit until I had nothing positive to say about the game. I’ve enjoyed playing WAR, but the truth is if it weren’t for this blog I’d have quit over a month ago.

After this last month and the release of 1.2.1, I’d hoped that things would get better. Instead we’ve gotten the second patch in a row that wasn’t tested and had to be hotfixed repeatedly to make the game remotely playable. I don’t believe Mythic has any direction in WAR. They continue to introduce uncompelling PVE content to endgame. They allow the most epic enemies in the game to be kited to death by Bright Wizards. Meanwhile they repeatedly show a lack of knowledge in balancing PVP content. I knew before hand that Dark Age of Camelot had a lackluster and off-balance PVP system, but from what I’d seen pre-1.2 Mythic had worked out the bugs. Now I’ve only been repeatedly reminded that the early balance and fun wasn’t intentional and has been gradually phased out.

I can’t keep giving money to Mythic to play a game that peaks at low levels. PVE content may not be the focus, but why does it have to be bad as well? PVP isn’t balanced. The game lacks focus… and honestly, I’m not having any fun at all anymore. I see too many players who just wanted an escape from WoW after not being able to stay above a 1500 rating. Too many players who think DAoC was a great game. All that aside though, I love the blogging community and especially the WCPI. We never expected to receive as much of a following as it’s grown into. The spotlights from Warhammer Alliance in particular gave us more viewership than we could ever have hoped.

This blog was made at a time where Omelettez and I were going through a lot of hard times and being embraced as we have been helped a great deal. It might seem cheesy, but you guys didn’t just help get us by in the game, but helped our relationship as well. We’re a lot closer and honestly we’re just at a point where we no longer need to cling to WAR to keep us together.

For Wafflez: I hope the computer problems work themselves out. Sorry we won’t get to play with you anymore.

To Iridar: We enjoyed playing with you as well. It might not been often, or for very long, but it was fun.

To Frank: Thanks for inviting us to the the podcast. I’m glad it was before we became so downtroden, it was very fun.

For Martin: You’re awesome. I wish my arm wasn’t busted up, I’d make you a goodbye-gif.

To everyone else, I hope you guys are having a lot more fun than we have been. I really hope WAR turns around and proves to be something great again. Sorry we won’t be around to cheer alongside you. I still don’t know what to say, or if what I’ve said is enough. This just isn’t the game for me. I wish I’d realized that sooner. Good luck everyone.


the problem with scissors

April 20, 2009

“Ok, let’s say warlocks have problems against rogues. I don’t know why you’re complaining. Warlocks aren’t supposed to beat rogues! PVP is based on rock paper scissors.” – Idiot Rogue

If you’ve never seen the Roguecraft movies, you really need to go do that. They’re pretty funny and are a great example of the way some players want to view games. Now, I’m not sure where the rock paper scissors analogy started, but it fits many games very well. Many card games and real time strategy games use this mechanic. So do some class based shooters, such as Team Fortress and Battlefronts. Many fighting games also use this in the same manner: attacks beat throws, guards beat attacks and throws beat guards. When looking at games where this balance scheme works a pattern starts to develop and common themes can be seen in the games.

  • Team sizes and resources are kept even between players.
  • Players are given multiple choices to select at once.
  • The choices are active during gameplay. Read more…

Pancakez walked into a- YOU ARE DISABLED

April 20, 2009

I told you there was a Witch Hunter lurking around, geez!

In all seriousness, though, Pancakez is injured pretty badly. I’m not exactly sure what he did, but his arm is in a lot of pain and immobile for some time yesterday. We’re hoping he doesn’t need surgery or anything, but in the mean time he’ll be taking frequent trips to Vicodine Land. He may or may not be posting as often this week, depending on how he’s feeling and if I’m hitting him with a pillow to get back to bed. Posting aside, I doubt we’ll be playing much of WAR this week due to it. Sorry to our stalkers in Badlands =P

Just thought I’d keep the readers in the loop.


’ow to make a perfect omelette

April 19, 2009
tags: ,

For those of you keeping track, I promised to write a post on how to make a perfect omelette. Originally, I wanted to take pictures of the process, but SEEING THAT SOMEONE IN MY APARTMENT IS TOO LAZY TO BUY EGGS, I’ll have to deal with the images Google has tossed out at me. I also promised to do the whole thing in Greenskin. So let’s get these eggs cracking.

Oi! Listen up stupid ’eads! We iz gonna be goin’ o’a ’ow to make some yummy eggies to munch on when da warboss ain’t payin’ attention. But you gotta ’ave da right stuff before you start firin’ up your pan. So you iz to ’ave da followin’ stuff.

If you don’t ’ave da above stuff, den your omelette is not perfect! Make sure you iz all of dese fings den start firin’ up your skillet. Also be sure to ’ave a bowl ready for smashin’ da eggiez an’ a flip-flip fingy to make your omelette perfect.

First, cook up a couple strips of bacon. I like mine close to burnt, but whateva works for you iz good. But if you want da perfect omelette, burnt is da way to go! Second, take onion lookin’ fin’ an’ chop it up into itty bitty pieces. Sauté da onion pieces until dey’re golden brown, den put dem off to da side for now.

Wiv dat all set up, you can start takin’ your dree eggiez an’ smashin’ dem in da bowl. Be sure not to get any stupid shells bits in da bowl. Den take a fork to beat da eggiez in real good. Don’t use a wisk, dose is for sissy stunties!

When your skillet is flamin’ ’ot, be sure to flick in some butta to grease it up real good. Den take eggies an’ pour dem in. Be sure to ’ave some slices of Veleeta cheese ready to drow in. Usin’ a rubba spatula, stir da cheese into da eggiez right fast. If your skillet iz ’ot enough, it will melt in perfectly an’ make some good cheesy eggiez. If you iz too slow, da eggies will cook too fast an’ make scrambled eggiez. SCRAMBLED EGGIEZ ARE NOT OMELETTES.

Next, crumble up your bacon into on ’alf of da eggiez. Do da same wiv da oinion pieces an’ toss some feta cheese in dere, too. Dis will make it da bestest! Let it cook until da eggiez don’t look as runny anymore. Den take your flip-flip fingy an’ flip da empty side of da omelette o’a to make a perfect fold.

While waitin’ for da omelette to cook fully, take da cheddar cheese an’ put two slices on top. If you put a lid o’a da skillet, da cheddar cheese will melt perfectly on top. Da bestest way to tell when da omellete is done is to make sure da inside aren’t runny. Just poke at it a bit an’ if n’nuffink comes out, den it’s done!

Slide da omelette onto your plate (wot, you didn’t ’ave a plate ready!?) an’ garnish it wiv basil an’ lotza peppa. Don’t use any salt! Da feta cheese ’as enough salt in it to make up for usin’ any salt. Make sure you let your omelette cool down before eattin’ it, or else it’ll be just like dat one time a stuntie knocked me back in Tor Annroc. When you iz ready to eat, stab da omelette wiv your choppa an’ munch away!

WAAAGH! You just made da perfect omelette!


wcpi #9 (nine on time baby)

April 19, 2009

We have our stuff together today! OMG!

Well, some of you might have been waiting for me to explode into some rant about 1.2.1. I have to admit I’ve been tempted, but I really don’t think I have to this time. The reason is so many other people are feeling the same. So, today we’re promoting 1.2.1 impressions… which in this case might be better summed up as depressions.

Casual WAR channel’s Commodus with Am I not Merciful? The most telling part about his impressions of 1.2.1 is this: Also, in related news, I’ve reinstalled the World of Warcraft client on my machine; I made a new trial account; perhaps my Retribution Paladin will see the light of day once more.

Incoming Pull adds some sarcastic wit to this by going over WAR’s amazing endgame content with WAR’s Swan Song. I can’t help but notice a pattern when I read the end: Hey, I hear AoC has a free trial. Been since launch when I stepped into Hyborea. Maybe it’s time to revisit and see the changes that have taken place.

Mmmmm Gud gives some very orcish ratings with 1.2.1 A brief review. No threats of leaving the game, but when the biggest flaunted features receive the worst rating you have to wonder what Mythic is thinking. It also ties in well with the recent WHA poll with some of the lovely customer service EU players receive: You recently placed a support request concerning a missing item. We are sorry to hear that you have lost an item, however until further notice we are not reimbursing items in your situation.

Bootae’s Bloody Blog gives some slightly more positive impressions with 1.2.1 first day final impressions. Bootae sums this up by saying, “So there you go, first day and first impressions are worrying for PvE (sloppy testing?), but very positive for RvR. With some good hotfixing, this could work out very well.”

How do I feel about 1.2.1? Put it this way, a big patch was released and instead of playing WAR I was watching Ulduar boss videos on Ciderhelm’s YouTube list for TankSpot. Yeah, 1.2.1 is just that good.

I really hope seeing something like the WCPI react this way can help Mythic understand how the community is feeling about their direction with the game. I love the blog community. I may have lost all faith in the primary player base and certainly the forum communities, but worst come to worst I’m very proud to be a part of the WCPI and the Age of Blogging. Keep on keeping on guys and gals.


I’m so glad to see other members of the WCPI voice their opinions on 1.2.1. It’s sad to hear people mentioning they are turning to other games and giving up completely on WAR, but with the lack of direction Mythic has it is truly difficult to remain optimistic. People are bringing to light the issues with the things that were implemented, like the token system, city sieges, and career changes. Then there are people constantly bickering back and forth on what direction Mythic should take. If Mythic was bolder in their ideal direction then perhaps there would be more faith and possibly less bickering amongst the players.

That aside, the above posts are excellent reads. You don’t even have to agree with them. They are well-thought out posts about a game that the posters care about. If they didn’t care anymore, they would have stopped posting. If we all stand up and voice our opinions, I would like to think that sooner or later Mythic will hear us.